Take Aim
Ranger Action
Take Aim has 3 versions — pitch 1, 2, 3. Each one's card text, stats and printings are below.

Pitch 1 · cost 0
- Pitch 1
- Cost 0
- Defense 2
- Reload
- Go again
Printed in: 1HP, ARC, LXI, SAZ, TNP

Pitch 2 · cost 0
- Pitch 2
- Cost 0
- Defense 2
- Reload
- Go again
Printed in: 1HP, ARC, TNP

Pitch 3 · cost 0
- Pitch 3
- Cost 0
- Defense 2
- Reload
- Go again
Printed in: 1HP, ARC, TNP
Format legality
| Classic Constructed | Legal — up to 3 |
|---|---|
| Living Legend | Legal — up to 3 |
| Blitz | Legal — up to 1 |
| Silver Age | Legal — up to 2 |
| Commoner | Not in pool |
| Ultimate Pit Fight | Legal — up to 1 |
Heroes that can play Take Aim
8 of the 154 heroes Fabdex tracks can legally include Take Aim in a deck. A percentage is how often the card actually turns up in that hero's tracked Classic Constructed decks — the heroes with one are listed first.
- Azalea, Ace in the Holein 100% of their tracked decks
- Lexi, Livewire
- Marlynn, Treasure Hunter
- Riptide, Lurker of the Deep
- Azalea
- Lexi
- Marlynn
- Riptide
Played with Take Aim
Cards that show up alongside Take Aim in the 576 Classic Constructed tournament decks Fabdex tracks, ranked by how much more often they appear together than apart.
- Skullbone Crosswrap
- Take Cover
- Seek and Destroy
- Remorseless
- Sleep Dart
- Blue Fin Harpoon
- King Shark Harpoon
- Premeditate
- Tarpit Trap
- Yellow Fin Harpoon
Synergises with Take Aim
Fabdex's synergy engine ranks these as the strongest partners for Take Aim, combining card text, shared mechanics and how the pair performs in tracked decks. This is the engine's reading of the card pool rather than a count of tournament decks.