Marlynn
Pirate Ranger Hero - Young
Marlynn — 20 life, intellect 4. Hero ability, format legality and how the hero's decks play.

- Life 20
- Intellect 4
Action - tap, destroy a Gold you control: Create a Goldfin Harpoon in your hand. Go again
Whenever you draw a card during your action phase, you may put an arrow from your hand face-up into your arsenal.
Format legality
| Classic Constructed | Not in pool |
|---|---|
| Living Legend | Not in pool |
| Blitz | Legal — up to 1 |
| Silver Age | Legal — up to 2 |
| Commoner | Legal — up to 3 |
| Ultimate Pit Fight | Legal — up to 1 |
How Marlynn decks play
Fabdex scores every hero on the axes below by reading the hero's own text and the card pool available to it. The note is the evidence behind the number.
| Accelerate | 85% | class: Pirate, Ranger; Go again; draw a card; destroy a Gold |
|---|---|---|
| Linear | 82% | class: Pirate, Ranger; vanilla attacks 39% |
| Tempo | 80% | class: Pirate, Ranger; Go again; go-again 46%; avg cost 0.7 |
| Multiplicative | 52% | class: Pirate, Ranger; destroy a Gold; Create a Gold; engine pieces 24% |
| Decelerate | 35% | class: Pirate, Ranger |
| Fatigue | 30% | class: Pirate, Ranger; Create a Gold; avg def 2.5 |