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Marlynn

Pirate Ranger Hero - Young

Marlynn — 20 life, intellect 4. Hero ability, format legality and how the hero's decks play.

Marlynn card image
  • Life 20
  • Intellect 4
Action - tap, destroy a Gold you control: Create a Goldfin Harpoon in your hand. Go again Whenever you draw a card during your action phase, you may put an arrow from your hand face-up into your arsenal.

Format legality

Classic ConstructedNot in pool
Living LegendNot in pool
Blitz
Silver Age
Commoner
Ultimate Pit Fight

How Marlynn decks play

Fabdex scores every hero on the axes below by reading the hero's own text and the card pool available to it. The note is the evidence behind the number.

Accelerate85%class: Pirate, Ranger; Go again; draw a card; destroy a Gold
Linear82%class: Pirate, Ranger; vanilla attacks 39%
Tempo80%class: Pirate, Ranger; Go again; go-again 46%; avg cost 0.7
Multiplicative52%class: Pirate, Ranger; destroy a Gold; Create a Gold; engine pieces 24%
Decelerate35%class: Pirate, Ranger
Fatigue30%class: Pirate, Ranger; Create a Gold; avg def 2.5

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