Strength of Sequoia
Elemental Guardian Action - Aura
Strength of Sequoia has 3 versions — pitch 1, 2, 3. Each one's card text, stats and printings are below.

Pitch 1 · cost 2
- Pitch 1
- Cost 2
- Defense 3
Earth Fusion
Go again
When this enters the arena, if it was fused, create a Seismic Surge token.
At the beginning of your action phase, destroy this then the next attack action card you play this turn gets +3 power.
Keywords
- Earth Fusion
- Go again
Printed in: ELE, LGS, OLD

Pitch 2 · cost 2
- Pitch 2
- Cost 2
- Defense 3
Earth Fusion
Go again
When this enters the arena, if it was fused, create a Seismic Surge token.
At the beginning of your action phase, destroy this then the next attack action card you play this turn gets +2 power.
Keywords
- Earth Fusion
- Go again
Printed in: ELE

Pitch 3 · cost 2
- Pitch 3
- Cost 2
- Defense 3
Earth Fusion
Go again
When this enters the arena, if it was fused, create a Seismic Surge token.
At the beginning of your action phase, destroy this then the next attack action card you play this turn gets +1 power.
Keywords
- Earth Fusion
- Go again
Printed in: AJV, ELE, OLD
Format legality
| Classic Constructed | Legal — up to 3 |
|---|---|
| Living Legend | Legal — up to 3 |
| Blitz | Legal — up to 1 |
| Silver Age | Legal — up to 2 |
| Commoner | Legal — up to 3 |
| Ultimate Pit Fight | Legal — up to 1 |
Heroes that can play Strength of Sequoia
5 of the 154 heroes Fabdex tracks can legally include Strength of Sequoia in a deck. A percentage is how often the card actually turns up in that hero's tracked Classic Constructed decks — the heroes with one are listed first.
Synergises with Strength of Sequoia
Fabdex's synergy engine ranks these as the strongest partners for Strength of Sequoia, combining card text, shared mechanics and how the pair performs in tracked decks. This is the engine's reading of the card pool rather than a count of tournament decks.