Quickfire
Mechanologist Action
Quickfire has 3 versions — pitch 1, 2, 3. Each one's card text, stats and printings are below.

Pitch 1 · cost 2
- Pitch 1
- Cost 2
- Defense 2
This costs resource less to play for each Hyper Driver you control.
The next attack you boost this turn gets +4 power.
Go again
Keywords
- Go again
Printed in: EVO

Pitch 2 · cost 2
- Pitch 2
- Cost 2
- Defense 2
This costs resource less to play for each Hyper Driver you control.
The next attack you boost this turn gets +3 power.
Go again
Keywords
- Go again
Printed in: EVO

Pitch 3 · cost 2
- Pitch 3
- Cost 2
- Defense 2
This costs resource less to play for each Hyper Driver you control.
The next attack you boost this turn gets +2 power.
Go again
Keywords
- Go again
Printed in: EVO
Format legality
| Classic Constructed | Legal — up to 3 |
|---|---|
| Living Legend | Legal — up to 3 |
| Blitz | Legal — up to 1 |
| Silver Age | Legal — up to 2 |
| Commoner | Legal — up to 3 |
| Ultimate Pit Fight | Legal — up to 1 |
Heroes that can play Quickfire
12 of the 154 heroes Fabdex tracks can legally include Quickfire in a deck. A percentage is how often the card actually turns up in that hero's tracked Classic Constructed decks — the heroes with one are listed first.
- Dash I/O
- Dash, Inventor Extraordinaire
- Teklovossen, Esteemed Magnate
- Puffin, Hightail
- Dash
- Dash, Database
- Data Doll MKII
- Maxx 'The Hype' Nitro
- Maxx Nitro
- Professor Teklovossen
- Puffin
- Teklovossen
Synergises with Quickfire
Fabdex's synergy engine ranks these as the strongest partners for Quickfire, combining card text, shared mechanics and how the pair performs in tracked decks. This is the engine's reading of the card pool rather than a count of tournament decks.