Inertia Trap
Assassin / Ranger Defense Reaction - Trap
Inertia Trap in Flesh and Blood: card text, stats, printings and format legality.

- Pitch 1
- Cost 0
- Defense 3
When this defends an attack with power greater than its base, create an Inertia token under the attacking hero's control.
Printed in: OUT, RIP, SAR
Format legality
| Classic Constructed | Legal — up to 3 |
|---|---|
| Living Legend | Legal — up to 3 |
| Blitz | Legal — up to 1 |
| Silver Age | Legal — up to 2 |
| Commoner | Legal — up to 3 |
| Ultimate Pit Fight | Legal — up to 1 |
Heroes that can play Inertia Trap
20 of the 154 heroes Fabdex tracks can legally include Inertia Trap in a deck. A percentage is how often the card actually turns up in that hero's tracked Classic Constructed decks — the heroes with one are listed first.
- Arakni, Marionettein 100% of their tracked decks
- Arakni, Huntsman
- Lexi, Livewire
- Marlynn, Treasure Hunter
- Azalea, Ace in the Hole
- Arakni, 5L!p3d 7hRu 7h3 cR4X
- Riptide, Lurker of the Deep
- Arakni
- Arakni, Solitary Confinement
- Arakni, Web of Deceit
- Azalea
- Dr. Mortimer
- Dr. Mortimer, Blight of the Pits
- Lexi
- Marlynn
- Nuu
- Nuu, Alluring Desire
- Riptide
- Uzuri
- Uzuri, Switchblade
Played with Inertia Trap
Cards that show up alongside Inertia Trap in the 576 Classic Constructed tournament decks Fabdex tracks, ranked by how much more often they appear together than apart.