Call in the Big Guns
Ranger Action
Call in the Big Guns has 3 versions — pitch 1, 2, 3. Each one's card text, stats and printings are below.

Pitch 1 · cost 0
- Pitch 1
- Cost 0
- Defense 2
Your next arrow attack this turn gets +3 power.
You may put an arrow from your hand face-up into your arsenal.
Go again
Keywords
- Go again
Printed in: SAZ, SEA

Pitch 2 · cost 0
- Pitch 2
- Cost 0
- Defense 2
Your next arrow attack this turn gets +2 power.
You may put an arrow from your hand face-up into your arsenal.
Go again
Keywords
- Go again
Printed in: SEA

Pitch 3 · cost 0
- Pitch 3
- Cost 0
- Defense 2
Your next arrow attack this turn gets +1 power.
You may put an arrow from your hand face-up into your arsenal.
Go again
Keywords
- Go again
Printed in: SEA
Format legality
| Classic Constructed | Legal — up to 3 |
|---|---|
| Living Legend | Legal — up to 3 |
| Blitz | Legal — up to 1 |
| Silver Age | Legal — up to 2 |
| Commoner | Legal — up to 3 |
| Ultimate Pit Fight | Legal — up to 1 |
Heroes that can play Call in the Big Guns
8 of the 154 heroes Fabdex tracks can legally include Call in the Big Guns in a deck. A percentage is how often the card actually turns up in that hero's tracked Classic Constructed decks — the heroes with one are listed first.
- Lexi, Livewire
- Marlynn, Treasure Hunter
- Azalea, Ace in the Hole
- Riptide, Lurker of the Deep
- Azalea
- Lexi
- Marlynn
- Riptide
Synergises with Call in the Big Guns
Fabdex's synergy engine ranks these as the strongest partners for Call in the Big Guns, combining card text, shared mechanics and how the pair performs in tracked decks. This is the engine's reading of the card pool rather than a count of tournament decks.