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Up Sticks and Run

Assassin / Ninja Action

Up Sticks and Run has 3 versions — pitch 1, 2, 3. Each one's card text, stats and printings are below.

Up Sticks and Run card image, pitch 1

Pitch 1 · cost 0

  • Pitch 1
  • Cost 0
  • Defense 2
You may retrieve a dagger from your graveyard. Your next dagger attack this turn gets +4 power. Go again
Keywords
  • Go again
  • Retrieve

Printed in: HNT, SAR

Up Sticks and Run card image, pitch 2

Pitch 2 · cost 0

  • Pitch 2
  • Cost 0
  • Defense 2
You may retrieve a dagger from your graveyard. Your next dagger attack this turn gets +3 power. Go again
Keywords
  • Go again
  • Retrieve

Printed in: HNT

Up Sticks and Run card image, pitch 3

Pitch 3 · cost 0

  • Pitch 3
  • Cost 0
  • Defense 2
You may retrieve a dagger from your graveyard. Your next dagger attack this turn gets +2 power. Go again
Keywords
  • Go again
  • Retrieve

Printed in: ARK, HNT, WOD

Format legality

Classic Constructed
Living Legend
Blitz
Silver Age
CommonerNot in pool
Ultimate Pit Fight

Heroes that can play Up Sticks and Run

23 of the 154 heroes Fabdex tracks can legally include Up Sticks and Run in a deck. A percentage is how often the card actually turns up in that hero's tracked Classic Constructed decks — the heroes with one are listed first.

Played with Up Sticks and Run

Cards that show up alongside Up Sticks and Run in the 576 Classic Constructed tournament decks Fabdex tracks, ranked by how much more often they appear together than apart.

Synergises with Up Sticks and Run

Fabdex's synergy engine ranks these as the strongest partners for Up Sticks and Run, combining card text, shared mechanics and how the pair performs in tracked decks. This is the engine's reading of the card pool rather than a count of tournament decks.

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