Take Flight
Light Warrior Action - Attack
Take Flight has 3 versions — pitch 1, 2, 3. Each one's card text, stats and printings are below.

Pitch 1 · cost 1
- Pitch 1
- Cost 1
- Power 4
- Defense 3
As an additional cost to play this, you may charge your hero's soul.
If you've charged this turn, this gets go again.
Keywords
- Charge
Printed in: ASB, BOL, MON, SBL

Pitch 2 · cost 1
- Pitch 2
- Cost 1
- Power 3
- Defense 3
As an additional cost to play this, you may charge your hero's soul.
If you've charged this turn, this gets go again.
Keywords
- Charge
Printed in: ASB, BOL, MON, SBL

Pitch 3 · cost 1
- Pitch 3
- Cost 1
- Power 2
- Defense 3
As an additional cost to play this, you may charge your hero's soul.
If you've charged this turn, this gets go again.
Keywords
- Charge
Printed in: MON
Format legality
| Classic Constructed | Legal — up to 3 |
|---|---|
| Living Legend | Legal — up to 3 |
| Blitz | Legal — up to 1 |
| Silver Age | Legal — up to 2 |
| Commoner | Legal — up to 3 |
| Ultimate Pit Fight | Legal — up to 1 |
Heroes that can play Take Flight
2 of the 154 heroes Fabdex tracks can legally include Take Flight in a deck. A percentage is how often the card actually turns up in that hero's tracked Classic Constructed decks — the heroes with one are listed first.
Synergises with Take Flight
Fabdex's synergy engine ranks these as the strongest partners for Take Flight, combining card text, shared mechanics and how the pair performs in tracked decks. This is the engine's reading of the card pool rather than a count of tournament decks.