Rising Knee Thrust
Ninja Action - Attack
Rising Knee Thrust has 3 versions — pitch 1, 2, 3. Each one's card text, stats and printings are below.

Pitch 1 · cost 0
- Pitch 1
- Cost 0
- Power 3
- Defense 3
Combo - If Leg Tap was the last attack this combat chain, this gets +2 power and go again.
Keywords
- Combo
- Go again
Printed in: 1HP, KSU, WTR

Pitch 2 · cost 0
- Pitch 2
- Cost 0
- Power 2
- Defense 3
Combo - If Leg Tap was the last attack this combat chain, this gets +2 power and go again.
Keywords
- Combo
- Go again
Printed in: 1HP, KSU, WTR

Pitch 3 · cost 0
- Pitch 3
- Cost 0
- Power 1
- Defense 3
Combo - If Leg Tap was the last attack this combat chain, this gets +2 power and go again.
Keywords
- Combo
- Go again
Printed in: 1HP, WTR
Format legality
| Classic Constructed | Legal — up to 3 |
|---|---|
| Living Legend | Legal — up to 3 |
| Blitz | Legal — up to 1 |
| Silver Age | Legal — up to 2 |
| Commoner | Legal — up to 3 |
| Ultimate Pit Fight | Legal — up to 1 |
Heroes that can play Rising Knee Thrust
11 of the 154 heroes Fabdex tracks can legally include Rising Knee Thrust in a deck. A percentage is how often the card actually turns up in that hero's tracked Classic Constructed decks — the heroes with one are listed first.
- Cindra, Dracai of Retribution
- Fai, Rising Rebellion
- Ira, Scarlet Revenger
- Katsu, the Wanderer
- Benji, the Piercing Wind
- Cindra
- Fai
- Ira, Crimson Haze
- Katsu
- Zen
- Zen, Tamer of Purpose
Synergises with Rising Knee Thrust
Fabdex's synergy engine ranks these as the strongest partners for Rising Knee Thrust, combining card text, shared mechanics and how the pair performs in tracked decks. This is the engine's reading of the card pool rather than a count of tournament decks.