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Rising Knee Thrust

Ninja Action - Attack

Rising Knee Thrust has 3 versions — pitch 1, 2, 3. Each one's card text, stats and printings are below.

Rising Knee Thrust card image, pitch 1

Pitch 1 · cost 0

  • Pitch 1
  • Cost 0
  • Power 3
  • Defense 3
Combo - If Leg Tap was the last attack this combat chain, this gets +2 power and go again.
Keywords
  • Combo
  • Go again

Printed in: 1HP, KSU, WTR

Rising Knee Thrust card image, pitch 2

Pitch 2 · cost 0

  • Pitch 2
  • Cost 0
  • Power 2
  • Defense 3
Combo - If Leg Tap was the last attack this combat chain, this gets +2 power and go again.
Keywords
  • Combo
  • Go again

Printed in: 1HP, KSU, WTR

Rising Knee Thrust card image, pitch 3

Pitch 3 · cost 0

  • Pitch 3
  • Cost 0
  • Power 1
  • Defense 3
Combo - If Leg Tap was the last attack this combat chain, this gets +2 power and go again.
Keywords
  • Combo
  • Go again

Printed in: 1HP, WTR

Format legality

Classic Constructed
Living Legend
Blitz
Silver Age
Commoner
Ultimate Pit Fight

Heroes that can play Rising Knee Thrust

11 of the 154 heroes Fabdex tracks can legally include Rising Knee Thrust in a deck. A percentage is how often the card actually turns up in that hero's tracked Classic Constructed decks — the heroes with one are listed first.

Synergises with Rising Knee Thrust

Fabdex's synergy engine ranks these as the strongest partners for Rising Knee Thrust, combining card text, shared mechanics and how the pair performs in tracked decks. This is the engine's reading of the card pool rather than a count of tournament decks.

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