Invigorate
Elemental Action
Invigorate has 3 versions — pitch 1, 2, 3. Each one's card text, stats and printings are below.

Pitch 1 · cost 0
- Pitch 1
- Cost 0
- Defense 2
The next attack you fuse this turn gets +4 power.
Go again
Keywords
- Go again
Printed in: ELE, LGS

Pitch 2 · cost 0
- Pitch 2
- Cost 0
- Defense 2
The next attack you fuse this turn gets +3 power.
Go again
Keywords
- Go again
Printed in: ELE, LGS

Pitch 3 · cost 0
- Pitch 3
- Cost 0
- Defense 2
The next attack you fuse this turn gets +2 power.
Go again
Keywords
- Go again
Printed in: ELE, LGS
Format legality
| Classic Constructed | Legal — up to 3 |
|---|---|
| Living Legend | Legal — up to 3 |
| Blitz | Legal — up to 1 |
| Silver Age | Legal — up to 2 |
| Commoner | Legal — up to 3 |
| Ultimate Pit Fight | Legal — up to 1 |
Heroes that can play Invigorate
19 of the 154 heroes Fabdex tracks can legally include Invigorate in a deck. A percentage is how often the card actually turns up in that hero's tracked Classic Constructed decks — the heroes with one are listed first.
- Oscilio, Constella Intelligence
- Oldhim, Grandfather of Eternity
- Briar, Warden of Thorns
- Verdance, Thorn of the Rose
- Iyslander
- Jarl Vetreiði
- Florian, Rotwood Harbinger
- Lexi, Livewire
- Aurora
- Aurora, Shooting Star
- Bravo, Star of the Show
- Briar
- Florian
- Iyslander, Stormbind
- Lexi
- Oldhim
- Oscilio
- Terra
- Verdance
Synergises with Invigorate
Fabdex's synergy engine ranks these as the strongest partners for Invigorate, combining card text, shared mechanics and how the pair performs in tracked decks. This is the engine's reading of the card pool rather than a count of tournament decks.