Hundred Winds
Ninja Action - Attack
Hundred Winds has 3 versions — pitch 1, 2, 3. Each one's card text, stats and printings are below.

Pitch 1 · cost 0
- Pitch 1
- Cost 0
- Power 3
- Defense 2
Combo - If Hundred Winds was the last attack this combat chain, this gets +1 power for each other card you control named Hundred Winds on the combat chain.
Go again
Keywords
- Combo
- Go again
Printed in: EVR

Pitch 2 · cost 0
- Pitch 2
- Cost 0
- Power 2
- Defense 2
Combo - If Hundred Winds was the last attack this combat chain, this gets +1 power for each other card you control named Hundred Winds on the combat chain.
Go again
Keywords
- Combo
- Go again
Printed in: EVR

Pitch 3 · cost 0
- Pitch 3
- Cost 0
- Power 1
- Defense 2
Combo - If Hundred Winds was the last attack this combat chain, this gets +1 power for each other card you control named Hundred Winds on the combat chain.
Go again
Keywords
- Combo
- Go again
Printed in: EVR
Format legality
| Classic Constructed | Legal — up to 3 |
|---|---|
| Living Legend | Legal — up to 3 |
| Blitz | Legal — up to 1 |
| Silver Age | Legal — up to 2 |
| Commoner | Not in pool |
| Ultimate Pit Fight | Legal — up to 1 |
Heroes that can play Hundred Winds
11 of the 154 heroes Fabdex tracks can legally include Hundred Winds in a deck. A percentage is how often the card actually turns up in that hero's tracked Classic Constructed decks — the heroes with one are listed first.
- Katsu, the Wandererin 100% of their tracked decks
- Cindra, Dracai of Retribution
- Fai, Rising Rebellion
- Ira, Scarlet Revenger
- Benji, the Piercing Wind
- Cindra
- Fai
- Ira, Crimson Haze
- Katsu
- Zen
- Zen, Tamer of Purpose
Synergises with Hundred Winds
Fabdex's synergy engine ranks these as the strongest partners for Hundred Winds, combining card text, shared mechanics and how the pair performs in tracked decks. This is the engine's reading of the card pool rather than a count of tournament decks.