Captain's Call
Generic Action
Captain's Call has 3 versions — pitch 1, 2, 3. Each one's card text, stats and printings are below.

Pitch 1 · cost 0
- Pitch 1
- Cost 0
- Defense 2
Choose 1;
- The next attack action card with cost 2 or less you play this turn gets +2 power.
- The next attack action card with cost 2 or less you play this turn gets go again.
Go again
Keywords
- Go again
Printed in: MON

Pitch 2 · cost 0
- Pitch 2
- Cost 0
- Defense 2
Choose 1;
- The next attack action card with cost 1 or less you play this turn gets +2 power.
- The next attack action card with cost 1 or less you play this turn gets go again.
Go again
Keywords
- Go again
Printed in: MON

Pitch 3 · cost 0
- Pitch 3
- Cost 0
- Defense 2
Choose 1;
- The next attack action card with cost 0 you play this turn gets +2 power.
- The next attack action card with cost 0 you play this turn gets go again.
Go again
Keywords
- Go again
Printed in: AST, FAB, MON
Format legality
| Classic Constructed | Legal — up to 3 |
|---|---|
| Living Legend | Legal — up to 3 |
| Blitz | Legal — up to 1 |
| Silver Age | Legal — up to 2 |
| Commoner | Not in pool |
| Ultimate Pit Fight | Legal — up to 1 |
Heroes that can play Captain's Call
Captain's Call is Generic — every one of the 154 heroes Fabdex tracks can include it. Browse all heroes.
Played with Captain's Call
Cards that show up alongside Captain's Call in the 576 Classic Constructed tournament decks Fabdex tracks, ranked by how much more often they appear together than apart.
- Arcanic Crackle
- Weave Earth
- Amulet of Earth
- Earthlore Surge
- Runic Reclamation
- Tome of the Arknight
- Attention Grabbers
- Bully Tactics
- Burgeoning
- Lyath Goldmane, Vile Savant
- Pulse of Candlehold
- Exude Confidence
Synergises with Captain's Call
Fabdex's synergy engine ranks these as the strongest partners for Captain's Call, combining card text, shared mechanics and how the pair performs in tracked decks. This is the engine's reading of the card pool rather than a count of tournament decks.